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Realistic Hairstyles

Well, I have completed the creation of a set of realistic hair. As usual, I used Zbrush to create the basic shape, GS CurveTools in Maya to layout the maps. I used Olivier Lau's wonderful HairTG programs to create textures including scalp, eyebrows and eyelashes. (Thanks Olivier for bringing your product to my attention, I am very happy with the result). Polycount 14k-25k tris. All of these hairstyles are available at my stores. Pack https://www.artstation.com/a/30439642

Marmoset

Marmoset

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UE

Marmoset

Marmoset

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Marmoset

Marmoset

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Marmoset

Marmoset

UE

UE

Marmoset

Marmoset

UE

UE

Marmoset

Marmoset

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UE